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Inside Beijing's Homoludens Archive, shelves are filled with books, game consoles, game cartridges and other materials tracing the history of video games. For Liu Mengfei, the archive's director and chair of the academic committee of the Gamification Professional Committee, these collections preserve more than the evolution of games, they also capture the cultural memories of a generation.
A PhD in history from Tsinghua University, Liu has spent more than a decade studying the social impact of games, the role of games in history and digital humanities. Throughout her career, she has continued to explore the relationship between games and people: Why do humans create games? And how do games shape culture and society?
Books, meanwhile, have been an important gateway through which Liu has come to understand the world of games.
"The real value of a book lies not simply in what it tells you, but in whether it can change the way you understand the world and people," Liu told the Global Times.
Books meet games
In 2007, being an undergraduate history student, Liu wrote her thesis on the links between ancient Celtic religion and modern digital games.
To study original sources such as The Gallic War by Roman author Julius Caesar, she taught herself Latin. As her research extended into modern games, she also began reading the rulebooks of Dungeons & Dragons, a tabletop role-playing game.
"From historical texts to game rulebooks, these reading experiences seemed to belong to completely different worlds, but they gradually led me to realize that games are not simply entertainment products. They also contain history, culture and the relationships between people and society," she said.
Later, Homo Ludens, by Dutch historian Johan Huizinga, further transformed the way she understood games. The book gives a theory that humans are not only Homo sapiens, or "rational beings," but also Homo ludens, or "playing beings," and that games are deeply intertwined with human culture, from language and art to religious rituals and sports.
The book had a profound influence on her. It points out that the foundations of human society — language, civilization, religious rituals, sports and art, are all connected to play and games, because we are Homo ludens, "the playing human."
"The idea prompted me to view games from a broader perspective," Liu said. "Games are not an appendage outside human civilization, but are deeply connected to cultural creation and social life."
"It also showed me that games and game-based thinking could extend into broader fields, including education and technology," she added.
She later read other works on game studies, including Play Between Worlds: Exploring Online Game Culture, Half-Real and Rules of Play Game Design Fundamentals. Play Between Worlds, in particular, opened up another possibility for game studies at a time when discussions about "internet addiction" were prevalent in China.
"Games are not simply a form of entertainment that needs to be restricted or criticize;. they can also serve as important media for storytelling, cultural expression and exploring relationships," she said.
These reading experiences gradually shifted Liu's focus from simply asking "What are games?" to a deeper question: What can games bring to people?
Beyond time and technology
Periodically, Liu still returns to Homo Ludens in her free time, finding new insights from the book as society changes. In the age of artificial intelligence, she has revisited one of its fundamental questions: As AI becomes increasingly capable of handling repetitive tasks and surpasses humans in efficiency, what does it mean to be human?
"As AI takes over more monotonous and repetitive work, the time freed up should be devoted to creativity, experience and human relationships," she said. "The time we gain should actually be used to become better at 'playing humans.'"
For Liu, this also requires people to maintain their ability to think, imagine and reflect -- abilities that cannot be gained through simply receiving information. This has also prompted her to reconsider the meaning of reading.
In an era when AI can quickly summarize an entire book, Liu believes people still need to read the original works in full, because the value of reading lies in more than simply acquiring knowledge and conclusions.
"Reading a book is like a form of cultivation. You have to immerse yourself in it, patiently allow the author to take you on a journey, and find your own island along the way," she said.
For Liu, the value of reading is not limited to books on paper. As media evolve, so do the ways people encounter stories and understand culture. Some digital works are now becoming new vehicles for reading.
Chinese-developed games such as Genshin Impact contain hundreds of thousands, and even more than a million Chinese characters of text, while Black Myth: Wukong uses its "Journal" system to tell the stories of individual monsters through written entries.
"Digital games are carrying forward traditions inherited from literature and film, becoming new gateways, through which young people can enter the worlds of literature, history and traditional culture," she said.
"An important reason why Black Myth: Wukong has succeeded in communicating Chinese culture is that it does not simply insert traditional cultural symbols into a game. Instead, it draws on the original Journey to the West, contemporary works inspired by the classic, as well as the game's own rules and interactions, allowing players to develop a new understanding of traditional culture through their actions," she noted.
For Liu, the forms of reading may change, but the desire to understand the world and discover oneself will not. From books to digital worlds, what matters is not only what people read or play, but how they think, create and find meaning through these experiences.
。 暑运以来 广州白云机场口岸外国人入境人次 同比增长超五成 今年1至7月 新疆出入境人员72.9万余人次 出入境客运航班5000余架次 今年暑运以来,广州白云机场口岸客流持续保持高位运行态势,据白云边检站统计,暑运以来,累计查验出入境人员超165万人次、出入境航班超1万架次,同比分别增长13.8%、17%。入境客流持续走高,达79万人次。其中,在系列免签便利化政策的持续带动下,入境外国人客流同比增长超五成。

二 | 法国籍旅客阿卜杜勒瓦哈卜·优素福表示,他来自法国,在这里度假,这次打算先在广州待一阵子,再去重庆玩。感觉很有意思,免签政策对于短期休假来说非常合适。 乌鲁木齐天山国际机场口岸,面向中亚、西亚和欧洲的核心航空枢纽。数据显示,今年1至7月,乌鲁木齐天山国际机场口岸累计查验出入境人员72.9万余人次,同比增长29.3%,累计查验出入境客运航班5000余架次,同比增长22.7%。 境外游客阿廖娜表示,这是她第二次来中国新疆,她们非常喜欢这里。

三 | 机场里一切都很清晰明了,极大方便了旅客。 五湖四海的朋友 请到新疆来! 开通27条国际客运航线 覆盖18个国家和地区 目前,乌鲁木齐天山国际机场口岸开通27条国际客运航线,覆盖18个国家和地区。

四 | 1至7月,口岸累计查验中亚五国人员39.2万多人次,占出入境人员总量的53%;往返中亚五国的航班已由暑运前每周90多架次增加到110多架次,占出入境航班总量的54.7%。 旅客王玮表示,这里到中亚地区非常方便,而且通关速度特别快。 升级!智慧查验设备 来吧!出吧!看看通关是不是更方便 暑运期间,边检部门推出多项优化服务,致力提升中外旅客通关体验。

五 | 广州白云边检站执勤十七队队长曾令赟表示,持续升级智慧查验设备,实施临时入境许可签发和入境手续“一次办结”,增设快捷通关信息采集备案点,可以提升中外旅客通关体验。 这速度您说快不快吧? 入境卡网上填报 中转快速过站一票到底 新疆乌鲁木齐出入境边防检查站副站长吴勇表示,联合各航空公司推行外国人入境卡网上填报、中转旅客快速过站一票到底等高效通关服务,针对暑期跨境游持续升温的态势,做好咨询、支付等一站式服务。 据白云边检站统计,暑运以来出境人员超86万人次,以家庭亲子游、结伴休闲游、跨境研学游等内地居民为主,目的地主要集中在泰国、马来西亚、越南等国家。 “经广飞” 出去耍! 家庭亲子游 结伴休闲游 跨境研学游 内地居民都喜欢!。
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